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8AC8: Helicopter rotor sprite (right-facing, 4 sub-pixel variants × 4 bytes).
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Four pre-shifted 2-tile × 2-pixel variants (2-bit shift each). Only frame 4 (offset $0C) is used — selected by SPRITE_ROTOR_ATTRIBUTES ($0E) via the frame selection in jp_collision_dispatcher. Its two rows are the vertically swapped version of the helicopter body sprite's top 2 rows, providing the alternate blade position for the animation.
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| sprite_helicopter_rotor_right | 8AC8 | DEFB $1E,$00 | Frame 1 | ||
| 8ACA | DEFB $03,$C0 | ||||
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| 8ACC | DEFB $07,$80 | Frame 2 | |||
| 8ACE | DEFB $00,$F0 | ||||
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| 8AD0 | DEFB $01,$E0 | Frame 3 | |||
| 8AD2 | DEFB $00,$3C | ||||
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| 8AD4 | DEFB $00,$78 | Frame 4 | |||
| 8AD6 | DEFB $00,$0F | ||||
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