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8C45: Jump to collision dispatcher
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This routine is called during sprite rendering to invoke the collision detection dispatcher. It performs an indirect jump through the collision_dispatcher_ptr to reach the collision_dispatcher routine.
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| jp_collision_dispatcher | 8C45 | PUSH HL | ||
| 8C46 | LD HL,($8B08) | |||
| 8C49 | JP (HL) | |||
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