Fork me on GitHub
Prev: 8A86 Up: Map Next: 8AC8
8AB8: Helicopter rotor sprite (left-facing, 4 sub-pixel variants × 4 bytes).
Four pre-shifted 2-tile × 2-pixel variants (2-bit shift each). Only frame 4 (offset $0C) is used — selected by SPRITE_ROTOR_ATTRIBUTES ($0E) via the frame selection in jp_collision_dispatcher. Its two rows are the vertically swapped version of the helicopter body sprite's top 2 rows, providing the alternate blade position for the animation.
rotor-left-f1
sprite_helicopter_rotor_left 8AB8 DEFB $1E,$00 Frame 1
8ABA DEFB $F0,$00
rotor-left-f2
8ABC DEFB $07,$80 Frame 2
8ABE DEFB $3C,$00
rotor-left-f3
8AC0 DEFB $01,$E0 Frame 3
8AC2 DEFB $0F,$00
rotor-left-f4
8AC4 DEFB $00,$78 Frame 4
8AC6 DEFB $03,$C0
Prev: 8A86 Up: Map Next: 8AC8