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76AF: Right-facing balloon movement.
Handles terrain collision checks and movement for a right-facing balloon.
Input
B Y position
C X position
D Object definition
operate_balloon_right 76AF PUSH BC Check terrain 32 pixels right of sprite origin (past right edge). Reverse on collision.
76B0 LD A,C
76B1 ADD A,$20
76B3 LD C,A
76B4 CALL calculate_pixel_address
76B7 LD A,(HL)
76B8 POP BC
76B9 CP $00
76BB CALL NZ,reverse_balloon_direction
76BE PUSH BC Check terrain 24 pixels right, 8 pixels down (bottom row). Reverse on collision.
76BF LD A,C
76C0 ADD A,$18
76C2 LD C,A
76C3 LD A,B
76C4 ADD A,$08
76C6 LD B,A
76C7 CALL calculate_pixel_address
76CA LD A,(HL)
76CB POP BC
76CC CP $00
76CE CALL NZ,reverse_balloon_direction
76D1 LD ($8B0A),BC Save position, move right by 2 pixels, jump to render at operate_balloon_shared.
76D5 INC C
76D6 INC C
76D7 JP operate_balloon_shared
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