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6FEA: Set up object screen position for rendering
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Calculates screen coordinates and stores the result in both previous_object_coordinates and object_coordinates for sprite rendering.
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| setup_object_position | 6FEA | CALL advance_object | Calculate position and store result BC in both position registers. | |
| 6FED | LD ($8B0C),BC | |||
| 6FF1 | LD ($8B0A),BC | |||
| 6FF5 | RET | |||
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