Prev: 6F73 Up: Map Next: 6F80
6F7A: Remove completed explosion from set
Called when explosion animation reaches frame 7 (complete). Marks the entry as empty so it can be reused, then continues processing remaining explosions.
Input
HL Pointer past the current explosion entry's frame counter byte
remove_explosion_entry 6F7A DEC HL Move back to frame counter byte and mark entry as empty.
6F7B LD (HL),$00
6F7D JP render_explosions Continue processing remaining explosions.
Prev: 6F73 Up: Map Next: 6F80