| Prev: 6F73 | Up: Map | Next: 6F80 |
6F7A: Remove completed explosion from set
|
Called when explosion animation reaches frame 7 (complete). Marks the entry as empty so it can be reused, then continues processing remaining explosions.
|
||||||||
| remove_explosion_entry | 6F7A | DEC HL | Move back to frame counter byte and mark entry as empty. | |||||
| 6F7B | LD (HL),$00 | |||||||
| 6F7D | JP render_explosions | Continue processing remaining explosions. | ||||||
| Prev: 6F73 | Up: Map | Next: 6F80 |