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5F5F: Object activation interval bitmask
Controls when newly spawned objects become active (start moving/shooting). Objects spawn inactive (bit 7 clear in slot definition) and activate when (interrupt_counter AND mask) == 0. Checked in operate_viewport_slots.
Value Meaning When Set
$1F Every 32 frames Normal gameplay
$0F Every 16 frames After bridge destruction
state_activation_interval 5F5F DEFB $04
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